Friday, August 9, 2013

GUM #2 animatic


As storyboards go, this one is pretty detailed and the drawings a lot more finalized than needed. It was the same for 'niledog' and there's a simple reason for that; I am not a story artist at heart and it's usually an exercise I don't really like.
I'm naturally very impatient, (which is weird considering I chose animation as a career) and storyboard feels both too slow and too fast all at once. It's a weird feeling that it should be done faster while I'm doing it, and I feel surprised and frustrated when it's done that I didn't connect with the scene or sequence; it falls right in my patience blind spot.
 So for me the only way to make working on a board enjoyable is to see pretty pictures at the end.
It goes without saying it's a silly way to approach a story work, as it makes every cut or editing choice very painful, but at the time I did this I didn't care much for efficiency; all I wanted was to make something pretty and to keep my 'artistic' sanity in the middle of all that TV work...


 

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