Saturday, August 15, 2015

short short- rendering process #3

A new video explaining a little bit how I got the textures on the character. I left the subtleties out, but you get the idea.
This also reveals the one big mistake I feel I did on this short, which was to separate and tie down the head 'on the spot'. the original idea was to better control the textures, but it wasn't much help in the end and it gives the head a slightly disconnected feel.
A live and learn kind of thing, I guess...

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